I am Eliott Zimmermann, an engineer working on computer science and specifically XR. I am working at Centrale Lyon ENISE teaching classes and doing technical assistance around computer science. I am also working on research for LIRIS (Laboratoire d’InfoRmatique en Image et Systèmes d’Information) as part of the team working on multisensory XR (more information on the LIRIS XR team here).
Work experience
Since March 2021: XR Engineer
- Centrale Lyon ENISE
- Teaching and supervising courses, practical work and projects related to computer science (C#, Unity, Python) for students.
- Developing XR applications for internal and research projects within the LIRIS laboratory.
- Managing hardware and software through technology monitoring.
March 2020 - September 2020: Final Year Internship | Unity Developer
- Aubay
- Developement of a Serious Game desktop app.
- Use of Unity / C#, researches made around artificial intelligence.
April 2019 - August 2019: Technical Internship | Web / Unity Developer
- Groupe onepoint
- Creation of 3D Apps: Virtual tour of the premises and train maintenance training app (SNCF).
- Researches and POCs made in VR, Leap Motion mastering.
- Use of Unity / C#, Babylon.js, Node.js frameworks.
December 2016 : Commercial Internship | Store Salesperson
- Go Sport
- Go Sport
July 2016 : Industrial Internship | Service Agent
- Air France
Education
- Engineering Degree in Computer Science, Efrei Paris, 2020.
- Specialty in VR and graphics
- Bachelor’s Degree in Science, Technology, Health, specialty in Computer Science, 2018.
Computational Skills
- C#: Used, Mastered and Taught
- C: Used and Mastered
- C++: Used and Mastered
- Python: Used and Taught
- Java: Used
- Web (HTML, CSS, PHP, JavaScript) and web frameworks: Used
Languages
- French: Native Language
- English: TOEIC level: 885
- German: B2 level
- Spanish: Beginner
- Japanese: Beginner
My Interests
- Music: Diploma from the conservatory of music in flute, regular personal practise and in orchestra (concert band).
- Sport: Regular practise of running, trail and badminton.
- Travels: Europe, Asie, America.
Publications
How Should I React? Learning to Face Chemical Risks with Virtual Reality
P. Raimbaud et al., 'How Should I React? Learning to Face Chemical Risks with Virtual Reality,' 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Saint Malo, France, 2025, pp. 1418-1419, doi: 10.1109/VRW66409.2025.00355.
Effect of material properties on emotion: a virtual reality study
Bertheaux, C., Zimmermann, E., Gazel, M., Delanoy, J., Raimbaud, P., & Lavoué, G. (2024). Effect of material properties on emotion: A virtual reality study. Frontiers in Human Neuroscience, doi:https://doi.org/10.3389/fnhum.2023.1301891
Potentialités de la réalité virtuelle pour la restitution immersive de l’expérience sensible
Charles Javerliat, Pierre Raimbaud, Sophie Villenave, Pierre-Philippe Elst, Eliott Zimmermann, et al.. Potentialités de la réalité virtuelle pour la restitution immersive de l’expérience sensible. Expression sensible , 2023, 1. ⟨hal-04676676⟩
Toward a human-like sound perception for reactive virtual agents
Gauthier Couzon, Audrey Pichard, Eliott Zimmermann, and Pierre Raimbaud. 2023. Toward a human-like sound perception for reactive virtual agents. In Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents (IVA '23). Association for Computing Machinery, New York, NY, USA, Article 53, 1–4. https://doi.org/10.1145/3570945.3607346
Immersive Multisensory Digital Twins: concept, methods and case study
Charles Javerliat, Pierre Raimbaud, Pierre-Philippe Elst, Eliott Zimmermann, Sophie Villenave, Martin Guesney, Mylène Pardoen, Patrick Baert, and Guillaume Lavoué. 2023. Immersive Multisensory Digital Twins: concept, methods and case study. In Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops (IMXw '23). Association for Computing Machinery, New York, NY, USA, 1. https://doi.org/10.1145/3604321.3604377
