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Published in Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023
This paper presents the concept of multisensory digital twins, a brief state of the art of existing techniques for both capturing and immersive rendering of multisensory stimuli, and a case study of multisensory digital twin creation for cultural heritage.
Recommended citation: Charles Javerliat, Pierre Raimbaud, Pierre-Philippe Elst, Eliott Zimmermann, Sophie Villenave, Martin Guesney, Mylène Pardoen, Patrick Baert, and Guillaume Lavoué. 2023. Immersive Multisensory Digital Twins: concept, methods and case study. In Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops (IMXw '23). Association for Computing Machinery, New York, NY, USA, 1. https://doi.org/10.1145/3604321.3604377
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Published in Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023
Human social interactions rely on multisensory cues. In this regard, visual and auditory cues are paramount during the initiation of an interaction. In this preliminary work, we propose an approach to let Intelligent Virtual Agents (IVAs) simulating sound perception capabilities. Our model targets to control IVAs’ reactive behaviour through their analysis of perceived other agents’ emitted sounds. For that, we explored auditory features close to the human system.
Recommended citation: Gauthier Couzon, Audrey Pichard, Eliott Zimmermann, and Pierre Raimbaud. 2023. Toward a human-like sound perception for reactive virtual agents. In Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents (IVA '23). Association for Computing Machinery, New York, NY, USA, Article 53, 1–4. https://doi.org/10.1145/3570945.3607346
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Published in Expression sensible, 2023
En dressant un panorama des techniques existantes pour la capture et la restitution sensible en réalité virtuelle, cet article présente un état de l’art des techniques existantes, à la fois pour la capture et la restitution multisensorielle immersive. Il fournit également un exemple d’application concrète de ces technologies dans le cadre du projet Promess.
Recommended citation: Charles Javerliat, Pierre Raimbaud, Sophie Villenave, Pierre-Philippe Elst, Eliott Zimmermann, et al.. Potentialités de la réalité virtuelle pour la restitution immersive de l’expérience sensible. Expression sensible , 2023, 1. ⟨hal-04676676⟩
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Published in Frontiers in Human Neuroscience, 2023
Designers know that part of the appreciation of a product comes from the properties of its materials. These materials define the object’s appearance and produce emotional reactions that can influence the act of purchase. Although known and observed as important, the affective level of a material remains difficult to assess. While many studies have been conducted regarding material colors, here we focus on two material properties that drive how light is reflected by the object: its metalness and smoothness. In this context, this work aims to study the influence of these properties on the induced emotional response.
Recommended citation: Bertheaux, C., Zimmermann, E., Gazel, M., Delanoy, J., Raimbaud, P., & Lavoué, G. (2024). Effect of material properties on emotion: A virtual reality study. Frontiers in Human Neuroscience, doi:https://doi.org/10.3389/fnhum.2023.1301891
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Published in 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2025
Our project proposes to use Virtual Reality (VR) to train chemists to react to incidents. It explores the effects of multisensoriality on learner VR sense of presence and immersion, and the effects of visualising (in/out of VR) behavioural and physiological indicators on learner reflexivity. Multisensoriality implementation, robust capture of behavioural and physiological data, and the design of relevant indicators are our main challenges. Three situations involving chemical incidents have been developed, engaging the learner to react accordingly. We present the first implementations of this VR training environment and the results of our first user studies.
Recommended citation: P. Raimbaud et al., 'How Should I React? Learning to Face Chemical Risks with Virtual Reality,' 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Saint Malo, France, 2025, pp. 1418-1419, doi: 10.1109/VRW66409.2025.00355.
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Undergraduate course, University 1, Department, 2014
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Workshop, University 1, Department, 2015
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